Cheer Station
The loudest crowd wins.
A car full of people turns collective noise into a live cheer meter on an outdoor event screen.

://live events / physical play / shared screens
Turn a screen, a room and a crowd into one responsive system. Built to reskin, tour and operate on show day.
explore all eleven ↓://shared platform
A Windows show PC drives the main display. Sensors or phones turn physical action into input. QR signup, registration, scoring, leaderboards and remote operator control connect through one event-scoped backend. The platform pattern has already run in production; each new build starts from tested parts instead of a blank page.
://the catalog
Fast competition, ambient participation, a whole-room spectacle—or a mix across the event day.
The loudest crowd wins.
A car full of people turns collective noise into a live cheer meter on an outdoor event screen.
Throw, aim, score. One wall, many games.
Foam-ball impacts become precise game input for penalty kicks, tic-tac-toe, bubble pop and other branded target games.
Spread your arms and fly.
A player leans, steers and flaps through a branded 3D world while everyone around them watches the flight unfold.
The wall responds to you.
An ambient artwork reacts as people approach, then ripples, reveals or bursts under a touch or swipe.
The whole crowd is the controller.
A crowd leans, jumps or waves together to steer, race or fill a shared meter on the big screen.
Everyone plays, right from their phone.
Players scan, join and answer on their own phones while questions, live results and rankings command the main screen.
Fastest hands in the building.
Targets appear in rapid sequence and players race the clock—or each other—to hit as many as possible.
Match the moves, beat the score.
A camera reads each pose while players match a move sequence and the screen scores their timing and shape.
Play to win, win to post.
A physical crane or dispenser connects to signup, play credits, live prize inventory and a big-screen win feed.
Everyone adds a stroke.
Many people draw into one giant shared canvas, leaving the event with an artwork and a time-lapse of how it grew.
Plan the move. Face the conflict. Pass the turn.
An original turn-based hex strategy concept designed to grow from one shared screen into online rooms and full personal battlefield clients.
://game software / client-owned data / integrated hardware
data ownership + residency
Every system can be designed for full data ownership, client-controlled credentials and compliance requirements. Data residency can be planned for a specific country or region, or for internal systems where policy requires the information to remain inside your own environment.
physical systems + oversight
With 30 years in technical events and installations, FrameShift can design and specify the required hardware, source qualified vendors and oversee the selected installer through delivery and acceptance. We do not sell the hardware and we do not install it ourselves; we make sure the people who do deliver it correctly to the FrameShift specification.
://from first sketch to show control
Start with the audience, the venue and the result the experience has to create. We will shape the right game around them.
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